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ESEA League Rules - Counter-Strike: Global Offensive

ESEA League - Counter-Strike Global Offensive RulesLast updated October 16th 2018 @ 6:49 pm ET


  1. Universal Rules
  2. Schedule
  3. Standings, Tie Breakers, and Playoffs
  4. Prizes
  5. Game Settings
  6. Player Eligibility & Roster Restrictions
  7. Team Eligibility, Promotions & Demotions
  8. Match Times & Rescheduling
  9. Match Scheduling & Server Assignments
  10. ESEA TV
  11. Match Forfeits
  12. Match Process
  13. Stats, Demos, & Scorebots
  14. Exploits & Infractions
  15. Cheating
  16. Server Crashes & Disconnects
  17. Support & Admins
  18. Professional division


Universal Rules
  • We reserve the right to change, modify, or adapt all rules as deemed appropriate by ESEA in order to uphold and maintain a spirit of overall fairness and good sportsmanship.
  • The League Administrators also reserves the right to make judgment on cases that are not specifically supported, or detailed in these League rules, or even goes against these rules may be taken in extreme cases, to preserve fair play and sportsmanship.
  • If any provision of the League rules shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of these rules. In lieu of the invalid or impracticable provision an appropriate provision shall apply which is nearest to the intent of to what would have been the intention in keeping with the meaning and purpose of the League rules
  • All players and teams are to uphold the spirit of fair play at all times.
  • Unsportsmanlike conduct of any type, including but not limited to racist or abusive remarks and attempts to circumvent or abuse any league policy as determined by ESEA is not tolerated and is subject to punishments including forfeits, expulsions, bans, or any other action deemed appropriate by ESEA.
  • These are the only rules which are valid for the League, it's participants and all matches played within the scope of the League. With his participation the participant states that he understands and accepts all rules.
  • The content of disputes, support tickets, discussions or any other correspondence with the League Administrators are deemed strictly confidential. The publication of such material is prohibited without a written consent from the League Administrators.
  • The League administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The League highly discourages such agreements taking place, and such agreements that are contradicting the League rules are under no circumstances allowed.


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Schedule
  • For all non-Professional divisions with conferences with an odd number of teams, Week 9 will be used as a makeup week for teams that did not have two matches in each of the first 8 weeks. Teams with less than 16 matches will play against each other until everyone has 16 matches played or a single team is left over. All teams end the season with 16 matches played.


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Standings, Tie Breakers & Playoffs
  • The league is broken down into the following conferences and regions:
    • North America:
      • Professional division - National Conference
      • MDL division - National Conference
      • Advanced division - National Conference
      • Main division - National Conference
      • Intermediate division - East and Central Conferences
      • Open division - East, Central, and West Conferences
      • Latin America Open division - Central Conference
    • Europe:
      • Professional division - National Conference
      • MDL division - National Conference
      • Advanced division - National Conference
      • Main division - National Conference
      • Intermediate division - National Conference
      • Open division - Central Conference
      • France Open division - Central Conference
      • Germany Open division - Central Conference
      • Spain Open division - Central Conference
      • Poland Open division - Central Conference
      • Russia / CIS Open division - Central Conference
      • Turkey Open division - Central Conference
    • Brazil:
      • Open division - Central Conference
    • Asia Pacific:
      • Open division - Central Conference
    • Australia:
      • MDL division - Central Conference
      • Open division - Central Conference
    • South Africa:
      • Open division - Central Conference
    • Middle East:
      • Open division - Central Conference
  • If a match must be replayed on a certain round due to a dispute, the start money will be $16,000.
  • Overtime wins count as 16-15 and over time losses count as 15-16.
  • You will receive your official playoff seed the first round and it will last the duration of playoffs.
  • At the end of the regular season, playoff eligible teams will advance into a playoff bracket to determine the champion:

    • MDL division:
      • Overall record then by
      • Head to head record then by
      • Best round difference in regulation rounds
      • Best of 1 playoff if all other tie breaker scenarios are indecisive
    • Advanced division:
      • Overall record then by
      • Highest amount of regulation rounds won then by
      • Lowest amount of regulation rounds lost then by
      • Coinflip if all other methods are undecisive
    • Main division:
      • Overall record then by
      • Highest amount of regulation rounds won then by
      • Lowest amount of regulation rounds lost then by
      • Coinflip if all other methods are undecisive
    • Intermediate division:
      • Overall record then by
      • Highest amount of regulation rounds won then by
      • Lowest amount of regulation rounds lost then by
      • Coinflip if all other methods are undecisive
    • Open division:
      • Overall record then by
      • Highest amount of regulation rounds won then by
      • Lowest amount of regulation rounds lost then by
      • Coinflip if all other methods are undecisive


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    Prizes
    • Payments - winners will be contacted via email (to the email account attached to their ESEA account) within 14 days from season end (when all matches for the season have been completed, including offline finals) with the appropriate payment and tax forms. Teams will be notified when prize money will be distributed within this email, but generally prize winnings are paid to all eligible participants within 90 days of receiving the completed paperwork barring submission errors.


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    Game Settings
    • Freeze Time - 15 seconds
    • Round Time - One minute and 55 seconds
    • Regulation Max Rounds - 15
    • Regulation Start Money - $800
    • Regulation Side Selection - Knife for sides
      • The team with the most alive players at the end of the round picks their side
      • In case of a draw, a team will be randomly selected to pick their side
    • Overtime Max Rounds - 3
    • Overtime Start Money - $16,000
    • Overtime Side Selection - in overtime, teams first play the side they last played in regulation


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    Player Eligibility & Roster Restrictions
    • All participants must be Premium or Insider members to compete in matches.
    • All roster restrictions become active from the time registration for the upcoming season closes until all matches are completed and the season has officially ended.
    • A player will only be able to join a league team's roster once per seven day period.
    • A join is defined by a user joining a team page on the ESEA website regardless of whether they play a match. Teams should be wary when adding managers, coaches etc to rosters as these will still count as additions for the purpose of any cooldowns / roster restrictions.
    • A player can not be on more than one league team (per game), including multiple accounts. The only exception to this is the European League structure where players can be on both a National League team (eg UK Open) and a Pan European team (eg EU Main). Players cannot be in two Pan European teams at the same time (eg EU Open and EU Main).
    • A player can not have more than one account on a league team (per game).
    • Players should not use multiple accounts in order to avoid League roster cooldowns. If a user is found to be doing so then they will receive an “account sharing” ban and affected matches will be overturned. To be explicitly clear: If you cannot join a team on one account then you should not use a different account in order to join.
    • Only 3 players may join a team's roster in a single week, except for the Professional division.
    • Rosters will be locked two weeks before the end of the regular season, except for the Professional division.
    • Rosters shall be locked from that point until the end of the season after all matches have been complete. If a team is involved in a relegation match they will not be able to add players for the relegation matches after this point and will have to use their existing roster
    • Once a match is assigned to a server, rosters will be locked and no new players will be able to join.
    • MDL division teams can add up to 4 new players during a season.
    • All players must pay the specific entry fee for the division (e.g. NA - CSGO Open) they wish to play in. That entry fee gives you the right to only play in the division for which you paid (e.g. not NA - CSGO Open and NA - CSGO Main). The League fee for national Open divisions is similarly bound to that division and is not transferable (ie the UK Open fee does not transfer to the European Open division)
    • All players must pay the specific entry fee for the country division (e.g. UK - CSGO Open) they wish to play in. You cannot compete in multiple country divisions or the pan-regional division (e.g. UK - CSGO Open and EU - CSGO Open).
    • If you would like to switch your team’s division before registration closes, open a support ticket and an admin will be able to help. If you would like to switch divisions after registration closes, you will have to pay an additional entry fee for the division you wish to join and you will not be refunded your original entry fee. Once the schedules have been generated we will not be able to move teams between conferences.
    • Rosters will be locked from joining and leaving teams two weeks before the end of the regular season and will remain locked until after the Professional division relegation matches are completed, if needed. Once a team is no longer competing in playoffs or eligible for relegation, players may leave the roster.
    • If a team qualifies for an ESEA LAN event, all members of the team are responsible to maintain a roster with the ability to compete once the team qualifies for the event. Failure to attend an ESEA LAN event will result in immediate expulsion from the league and all players will be banned for at least the duration of the following season. All punishments will be reviewed on a case by case basis.
    • For LAN events where ESEA cover expenses: ESEA shall only cover the transport and accommodation to the LAN finals for 5 players and one coach/manager. All of these users must be on a team's ESEA roster in order for ESEA to cover their transport/accommodation. ESEA will not cover expenses for anyone not on the roster. Teams cannot exchange expenses: for example a team cannot cover one player's travel in order for ESEA to cover the expenses of someone else not on the roster.
    • A player who has been kicked from a roster may be restored up to 7 days after they have been kicked without it being treated as a new addition. However, under no circumstances should team leaders deliberately kick players players they intend to compete with as a joke or otherwise. A support ticket must be filed inside of 6 days of removing a player in order to have them restored. The restoring process may take up to 48 hours so it is critical that team leaders do not try to abuse this. If a team is unable to attend a match as their team leader has kicked their players shortly before the match then that is their own responsibility.
    • Players who join rosters after having been kicked are not eligible to be restored without a roster cooldown. They must wait out the appropriate cooldowns, are treated as a new addition and therefore must join manually themselves when they are able to. We will not retroactively remove a player's cooldown or a team's roster addition if the player was previously eligible to rejoin without the addition.
    • Players that have chosen to voluntarily leave a roster cannot be restored. They must join their next team manually and are therefore treated as a brand new addition.
    • In order to change your team leader, please review this FAQ entry.
    • By choosing to leave a roster voluntarily a player forfeits their right to vote in a leadership vote until they rejoin the roster.
    • For the purposes of leader votes each map of a best of 3 shall count as a separate match


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Team Eligibility, Promotions & Demotions
  • For divisions above Open, for a team's spot to be maintained between seasons, a team must have 2 players who participated during the prior season (through playing a match) on the roster at the close of registration. Failure to do so will result in a demotion to Open.
  • Country Divisions: A team is required to have at least 3 players that reside in the country division at the close of registration or it will be moved into the Central European division.
  • Country Divisions: A team is required to have at least 3 players competing in matches that reside in one of the listed countries for that division. If asked, players will be required to provide proof of address and a copy of an identity card/passport/etc. Failure to comply will result in matches potentially being overturn. If a team does not use at least 3 players currently residing in one of the listed countries then the game will be overturned. A player is defined as a resident of that country if they are currently living there. A citizen of a country who has moved and is currently living abroad is not a resident of the country where they have citizenship for the purpose of these leagues. A foreign born citizen who is currently living in one of the listed countries is considered a resident for the purpose of these leagues. A resident who plays a match whilst abroad on holiday may be required to provide proof of their travel arrangements.
  • Players under the age of sixteen (16) years old cannot compete in the MDL divisions in Europe / North America
  • The following countries are eligible to compete in the country divisions and count towards the three (3) players per match:
      • Germany: Germany, Austria and Switzerland
      • Turkey: Turkey
      • Spain: Spain
      • Poland: Poland
      • France: France, Belgium, Luxembourg, Monaco and Switzerland
      • United Kingdom: United Kingdom and Ireland
      • Russia / CIS: Commonwealth of Independent States
      • Latin America: All LatAm countries, excluding Chile, Argentina, Uruguay, Brazil and Paraguay
  • For divisions above Open up to and including Advanced, for a team's spot to be maintained once the regular season begins, a team must use 2 players per match who participated during the prior season (through playing a match) in 3 out of the first 4 matches played (i.e. not including forfeits) of the season.
  • Teams that have qualified to a division above Open via a qualification cup must use 3 players from the qualifying match (this includes all maps in a best of 3) in 3 out of the first 4 matches. Only the 5 players who have played the most rounds in the qualifying match will count as players that can be used as the three players to meet the requirement.
  • For the MDL division, for a team's spot to be maintained once the regular season begins, a team must use 2 players per match who participated during the prior season (through playing a match) in 8 out of the first 9 matches played (i.e. not including forfeits) of the season.
  • Failure to meet these requirements will result in each match that the team did not meet the roster requirements being forfeit. Matches will continue to be forfeit until either the team is marked as inactive (after 4 forfeit loses) or until the team has met their roster requirement.
  • Users from the previous season who only coached a team last season do not count toward being 1 of the 2 required players required for the current season unless they also played a match during the previous season. The two players from the previous season must play in the new season in order to retain the slot, they cannot just sit on the roster or just coach for the duration of the matches.
  • The first matches refer to the chronological order in which the matches were completed, ie not the order in which the matches were drawn. For example if a match from a week 3 matchup is played before a match in an week 2 matchup then it would be treated as being before the week 2 matchup for the purpose of roster requirements.
  • If a team has less than 2 paid players it will automatically be set inactive for the remainder of the season.
  • Teams are marked as inactive at the end of each week so they have until then to remedy any situation where they would be marked as inactive.
  • Once a team has been marked inactive it can no longer compete and is not eligible for reinstatement.
  • For more information on the move up and move down process please follow the FAQ: "How does the move up and move down process work?"
  • Move ups and move downs for the MDL division are based on a relegation tournament structure that will be announced at the start of each season.
  • Under no circumstances should teams attempt to avoid the Move up process by purchasing a roster / paying members of a team to give them their team page in a higher division. Depending on the evidence found then teams who are discovered doing this may be banned from the ESEA network and disqualified from the Season.
  • ESEA reserves the right to remove team names which are deemed vulgar, racist or otherwise inappropriate.
MDL specific rules:
  • It is not allowed for any organization to own two teams in the MDL at the same time.
  • An MDL team cannot qualify for the ESL Pro League if another team from the same organisation is currently in the ESL Pro League in the same season.
  • For ESEA League seasons which qualify for the ESL Pro League an MDL team whose organisation is fielding an ESL Pro League roster will be unable to enter the MDL playoffs regardless of their regular season standing
  • If one roster qualifies from the relegation tournament into the MDL while another team from the same organisation is already in the MDL or has been relegated into it from Pro League or a secondary roster has also qualified into MDL in the same season then the organisation that the teams represent shall choose which roster they wish to field in the MDL. The other roster shall be relegated to the next highest division. Alternatively the organisation may sell or trade the players to another organisation before registration closes for the upcoming season. The organisation can also release the players entirely if they so choose. However, this must be resolved before registration closes.
  • A special exception to this can only be made if the organization in question provides a written confirmation via a support ticket at least 30 days before the end of the regular season that at least four weeks before the part of the competition including the first squad, one of the two squads will no longer be part of that organisation and its players will no longer be under contract with that organisation. This separation from one of the squads has to be permanent and is independent from the results of the squads in the League. Any violation will result in severe punishment for the organisation.
  • Teams in the MDL division who are marked as inactive shall be assumed to be last place in the division (for the purpose of relegation spots) and the team will be removed from the division at the end of the season.
  • If a team from the ESEA League structure drops out of the MDL relegation tournament they will be replaced by the next highest placing ESEA League team in the next division (eg Advanced in Europe/North America). In the event that there is under a week between the time of the team dropping out and the relegation tournament and there are multiple teams tied in playoff standing then the team with the highest regular season standing amongst those in the tie (eg 5th-8th Advanced) will receive the slot. If there is over a week remaining then they will play a single elimination bo3 bracket for the slot. If some rounds of that bracket have already been played (for other tiebreakers or to determine a previous replacement) then all previously played rounds of the bracket will be used and only the remaining matchups would be played. For example if two teams dropped out then the 1st and 2nd place teams in the tiebreaker bracket would be used, there would not be two separate brackets played.
  • If there is no team available as every playoff team has either dropped out or is already participating in the MDL relegation tournament then there will not be any more replacements and a BYE will be issued
  • If a team from the National Championship structure drops out then they will be replaced by another team from the National Championship structure (eg the Climber cup)
  • If a team drops out with over a week before the relegation tournament then they will be replaced and the bracket reseeded
  • If a team drops out with under a week left before the relegation tournament then they will be replaced directly and the bracket will not be reseeded. The replacement team will receive the old team's position in the bracket but will be given the worst seed for the purpose of vetoes
  • If a team drops out of the MDL relegation tournament with under 72 hours before the first game of the relegation tournament then they will not be replaced and BYE will be issued to their opponents.

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Match Times & Reschedules
  • Default Match Times - teams in all division are scheduled for two matches per week, with the exception of the Professional division. The default match time for each division are:
    • Professional Division: Manually scheduled by League Administrators
    • Professional Division: Manually scheduled by League Administrators
    • MDL Division: Manually scheduled by League Administrators
    • MDL Division: Manually scheduled by League Administrators
    • MDL Division: Tuesday & Thursday 8:00pm (Conference Time)
    • Advanced Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Advanced Division: Tuesday & Thursday 8:00pm (Conference Time)
    • Main Division: Wednesday & Sunday 9:00pm (Conference Time)
    • Main Division: Tuesday & Thursday 8:00pm (Conference Time)
    • Intermediate Division: Tuesday & Sunday 8:00pm (Conference Time)
    • Intermediate Division: Monday & Tuesday 8:00pm (Conference Time)
    • Open Division: Monday & Thursday at 8:30pm (Conference Time)
    • Open Division: Monday & Thursday at 8:30pm (Conference Time)
    • Open Division: Monday & Thursday 8:30pm (Conference Time)
    • Open Division: Thursday & Sunday 8:30pm (Conference Time)
    • Open Division: Thursday & Sunday 8:30pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Wednesday & Sunday 8:00pm (Conference Time)
    • Open Division: Monday & Thursday 8:00pm (Conference Time)
  • In the event that a team already has a match scheduled inside of 2 hours of the default time then the unscheduled match (which would typically be scheduled for the default time) will be scheduled 2 hours after the scheduled match was set to begin.

  • Match Times - for divisions Open - Advanced, matches can only be played between 5:00pm and 11:30pm conference local time within a window starting from the Sunday preceding the default day to the following Sunday (8 available days)..
  • Match Times - MDL division matches can only be played between 7:00pm and 10:00pm conference local time within a window starting from the Tuesday preceding the default day to the following Thursday (3 available days) unless the league administration gives permission otherwise.
  • Reschedules - teams can reschedule any regular season match as needed if the new match time is mutually agreed upon by both team captains, except in the Professional/MDL division. For a match to be rescheduled it must be 100% clear that both teams have agreed to a specific exact date and time: ie Tuesday 9th September 7:00 pm CEST. Any reschedule must be communicated via the ESEA match page comments or via the scheduling interface provided by ESEA. Teams should not use Steam, Discord, Skype or any third party service that ESEA administrators cannot monitor in order to schedule their matches. Under no circumstance should teams agree to start scheduling a match after the time officially scheduled via the ESEA website. Teams should either work to reschedule to an exact time using the interface provided / match page comments or should attend at the officially scheduled time if they cannot agree 100% on a specific time with their opponents.
  • Teams competing in both the National championship structure and the ESEA Pan European League shall be treated as two entirely separate teams. The scheduling system will not block teams from offering or accepting times which clash with the roster in another division. It is therefore entirely a team’s responsibility to reject offers which will potentially clash with their other League matches.


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Match Scheduling & Server Assignments
  • All times for League matches are displayed with the player's timezone on his/her ESEA profile.
  • Initiating a Match Offer - Either the captain or designated scheduler from the home or away team can initiate a match offer. When initiating a match offer, the captain proposes a match time and server from the pre-populated server list
  • Countering a Proposed Match Offer - the opposing team's captain or scheduler has 24 hours to accept the offer or initiate a counter-offer. If they do not reject the offer within 24 hours and a time has not already been accepted then the time that was offered will be automatically accepted. If the opposing team does not accept the match offer, then they can either:
    • "Reject" a proposed match offer, which will allow the captain to propose BOTH a new match time and server
    • "Accept Match Day & Reject Server" for a proposed match offer, which will allow the captain to propose a new server for the proposed match day. If a new server is selected that is different from the last server proposed, one of the two will be randomly selected to settle the dispute
  • Teams cannot schedule two separate matches with the start times less than two hours apart. Teams should not use the match page comments to try to have their opponents agree on doing so.
  • Once a time has been accepted then new offers will not automatically accept after 24 hours
  • A guide to the veto process is available here.
  • If a team is required to use the match page comments to agree on a time to play then they should make a support ticket immediately after agreeing upon a new time. The veto process will generate a map regardless of if a separate time has been agreed upon in the match page comments.
  • Un-agreeable Match Offers - if both team captains cannot agree upon a new match time within 24 hours of the default match time, the match will automatically be assigned to the divisional default match time. The game server will then be randomly assigned to a random server within the conference
  • My league team will be attending a LAN event, and it conflicts with one league match, what can we do?
  • If the average ping difference between two teams is more than 25, teams can open a support ticket BEFORE the scheduled time, to contact an admin in order to evaluate and potentially re-assign the match to a server with the most fair pings. If you would like to have a server change because of a ping imbalance, be sure to have a screen shot with you so that an admin can verify your situation. If a team has players outside of their respective region, the team will not be able to dispute the ping difference.
  • By playing a round teams are accepting the server in its current state. In the event of a CS:GO update, ISP issue etc that causes significant problems with the server teams should pause the match and immediately contact an admin via a support ticket.


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ESEA TV & Streaming Criteria:
  • Teams cannot refuse to have their matches broadcast by ESEA authorized broadcasts, nor can they choose in what manner the match will be broadcast. The broadcast can only be rejected by the league administration. The teams agree to make sufficient accommodation so that broadcasting of matches can take place. This includes, but is not limited to, waiting for the previous broadcast match to end before starting your own match.
  • We allow players to personally stream their matches if we are broadcasting them on our Twitch channel as long as they meet our specific criteria. Please review our FAQ on streaming criteria for our full list of requirements.
  • Players are responsible for streaming with a significant delay. We will not accept accusations of “stream sniping” as if you are choosing to stream your matches then this a risk you are acknowledging and can prevent by simply adding a reasonable delay to your stream.


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    Forfeit Wins & Loses
    • If a team does not have five players in the server "readied up" after 15 minutes from the originally scheduled match time, then the opposing team can force them to play with four. If they do not have at least four players who are marked as ".ready", then the other team will be able to claim a forfeit win. The captain of the team should use the ".reportffw" in the game in order to take the forfeit win. Simply having four/five players in the server is not enough to prevent the other team taking the forfeit win. Teams must have at least four players “.ready” on the server at 15 minutes past the schedule time in order to prevent the other team taking the forfeit win.
    • If neither team is able to field five players then the teams should reschedule the match. The match cannot be played four versus four. If a team has attended with four players and none of their opponents have connected they may claim a forfeit win via a support ticket after 15 minutes.
    • If a match has not been played by 30 minutes past the scheduled time the teams should reschedule the game via the match page comments. If both teams agree they may reschedule the match to be played as soon as possible (ie 30 minutes from the original time) in which case they should open a ticket to have the match scheduled.
    • Starting a match later than the scheduled time does not remove a team's right to pause the match for their designated pauses per half.
    • By starting a match teams are passing on their right to claim a forfeit win if their opponent was late.
    • Once a team receives four forfeit losses they will be marked "dead" (ie inactive) for the remainder of the season. Teams which are marked as inactive are removed from the League at the end of the Season and must begin in the Open division.
    • Teams may agree to play a forfeited regular season match up to 7 days after the forfeit has occurred. After that point the match cannot be replayed. Teams cannot agree to replay matches after the regular season has ended.
    • During the playoffs teams have until 20 minutes past the scheduled time to go live. If they do not then their opponents can make a support ticket to claim a forfeit win. If a team has not fielded any players at that point then both maps shall be forfeit. If they are fielding less than four players then they will forfeit the first map and have an additional 10 minutes to be “.ready” on the second map. If they are still not ready by 30 minutes past the scheduled time then both maps will be forfeit.



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    Match Process
    • Game Servers - all matches must be played on the assigned ESEA game server. Team captains will have the ability to propose which location they want the server to be played on and all team members will be notified of the final server assignments. The entire match must be played on the assigned server - you cannot play each half on a different server
    • Steam ID - be sure your Steam ID in your ESEA profile is consistent with the Steam ID you are using to compete with. All rosters are automatically validated by Steam ID upon joining the server. Only registered and eligible participants from the assigned teams will be allowed in the assigned game server
    • Client - all participants must be running the ESEA Client at all times during their matches or they will automatically be kicked by the server. Any attempt to circumvent the Client will results in a forfeit loss and expulsion from the league. You join your assigned match server through the ESEA Client
    • A League match cannot end with a draw. A winner and a loser are to be set for each League match.
    • Once a match goes live, it cannot be restarted, if a player disconnects during the pistol round, pause the match during the next freeze time.
    • Teams are limited to 2 x 5 minute pauses per each half and 1 pause per each overtime set. Teams may initiate these by writing ".tech" during freezetime. A pause will last 5 minutes and then both teams can unpause the technical pause. The team who pauses may unpause earlier if they wish although they will not receive the remaining additional time later on. Teams also have 4 x 30 seconds pauses that they can use throughout the map. They may initiate these with ".tac" during freezetime.
    • Players can be changed at any time during a live League match provided they are already on the team’s roster page on the ESEA website.
    • All matches must be played to the end(where a winner and a loser have been found). A team leaving the League match before a winner has been found will forfeit the remaining rounds. Leaving a match shall result in the remaining rounds being awarded to the opponents. A team shall still keep any won rounds in the match and the game will not count as a forfeit for the season.
    • Coach - Teams are able to use to coach feature in League matches. The player acting as a coach must type .coach (instead of .ready) in the game server. The coach must be on the League roster with League fees paid.


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    Stats, Demos, & Scorebots
    • Statistics - box score statistics will immediately be available for viewing on your team and individual profile page immediately following all league matches (as they are with pugs and scrims). Weapon and map statistics will also be added to your cumulative individual statistics and can be filtered out individually under the "Game Stats" page in your profile.
    • TV Demos - TV demos are available for download and viewing on your team and individual profile pages within five minutes of the conclusion of each match. Download the demo and submit your best shot in our Clip of The Week contest to win ESEA Points!
    • POV Demos - all POV demos will be recorded, stored locally, and accessible under the "Demo Browser" tab of the ESEA Client. POV demos must be submitted to an ESEA administrator within 24 hours if requested to do so. All players must keep their POV demos for a period of 14 days


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    Exploits & Infractions
    • Dispute Resolutions - all disputes must be filed via a website support ticket within six hours of the conclusion of the match along with the demo, specific infraction, and the round in which the infraction occurred. Disputes will be resolved by League Administrators and all decisions are final
    • Exploit & Infraction Penalties - exploits and infractions will be dealt with on a case by case decision, but standard resolution for the below infractions include overturning the round in which the infraction occurred (if the infraction had a direct impact on the outcome of that round) in addition to the subsequent three rounds in which half the infraction occurred. At the admin's discretion, the player who committed the offence can be banned for a week.
    • Rounds won by the team disputing in a standard infraction shall not be overturned. Additional rounds past the three rounds following the infraction will not be overturned in the event that the disputing team won those rounds. For example if the disputing team won the round of the infraction and the following three rounds there would be nothing to overturn.
    • If a player is competing on a different computer than their normal computer or sharing their computer with another player then they should follow this process in order to avoid potential false positive account sharing bans. Similarly if a player will be attending a LAN center or internet cafe to play their match they should alert ESEA administrators via a support ticket BEFORE the match is due to be played.
    • Betting
      • If a player, team manager, or team sponsor is found betting on their own match, regardless of their bet placement, the league match will be overturned and the offending player, team manager, or team organization that placed the bet will be banned for a calendar year. This also encompasses placing bets with a secondary account or through a third party. We strongly recommend players discourage friends, family members or roommates from betting in order to lower the risk of a false positive ban. We will also be offering an incentive for coming forward with indisputable evidence of a player placing bets directly or through a third party. All disputes will be handled on a case by case basis.
    • Flash Bang, Smoke Grenade, and Hand Grenade Bugs - it is illegal to use any flash bang, smoke grenade, or hand grenade bugs, regardless of intent. All servers will have the latest known version of fixed maps
    • Players should not attempt to rotate players in and out of the server in order to abuse money mechanics.
    • Silent Bomb Plants - all bomb plants must be done in a position in which it can be heard by the opposing team
    • Illegal Bomb Plants - it is illegal to plant the bomb in a position that cannot be defused by the opposing team or in a position in which the bomb is floating and not touching the ground
    • Joining opponents team - Players joining their opponent's team during a live round shall be treated as a standard infraction. Players joining their opponents team during a pause shall be examined on a case by case basis looking at the frequency of occurrence, the length of the incident and the user's history of such incidents.
    • Illegal Bomb Defuses - the bomb cannot be defused through any solid objects.
    • Illegal Bomb Defuses - it is illegal to intentionally distort your hit boxes while defusing the bomb. Each dispute will be handled on a case by case basis, reviewing multiple aspects, including, but not limited to, the speed at which movement is made, the action of movement made, as well as the outcome of the exploiting action.
    • Walking / Boosting Through Walls - walking or boosting through walls, floors, or roofs is not allowed.
    • Map Exploits - Boosts that result in clipping are illegal. Clipping is when a player is either boosted through a solid layer, or when a player manipulates him/herself so that they can see over, under, and/or through any solid entity such as a wall or box.
      • If any player or team wants to use a new position which is unknown to anyone else or just known to a small part of the community, it’s strongly recommended to contact tournament officials to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact tournament officials in a reasonable timeframe before an official match.
      • All matches will be played on the latest version of the map.


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    Cheating
    • If a player is found to have been letting another user access their account during a match, the match will be overturned, and the player will be banned from the ESEA Network for account sharing. At the admin's discretion, the leader of the team who had a ringer can be banned for a week.
    • If a player is found to be cheating and/or using illegal customization on any server that is part of the ESEA Network, any matches played by the user for the team he/she is on at the time of the detection (not the time of the ban), in addition to any matches played for any other team after the time of the detection, will be overturned.
    • If a player/account is found to be ban evading on the ESEA Network, any matches on any team that he/she has played in the last 30 days will be overturned.
    • If you receive the following bans while playing on any of our products, they will carry over to the league.
      • Account Sharing
      • Ban Evasion
      • Cheating
      • Gambling Violation
      • Illegal Customization
      • Karma Cleanup
      • Malicious Activity
      • Paypal Fraud
      • Unsportsmanlike Conduct


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    Server Crashes & Disconnects
    • Server Crash - if a server crashes, contact a League Administrator with a support ticket and they can use our Match Medic to restore the game to last completed round (match score, per player start money, equipment, weapons, etc.) Match Medics will be reviewed on a case by cases basis and may be rescheduled to a later date and time.
    • Player Disconnect
      • For non ESEA TV matches - if a player disconnects, ONLY the Captain (or a designated player if the Captain disconnects) of the disconnected team may pause the round during the freeze time of the next round. The match will remain paused for no more than five minutes, at which point the match will be un-paused and resumed by the designated player of the disconnected team. Teams are limited to 2 pauses per each regulation period and 1 pause per each overtime set. A pause can last no longer than 5 minutes If there is an issue reconnecting to the server or the server itself, the pausing team must create a league ticket to contact staff to assess the situation.
      • For ESEA TV matches, all pause limits are reviewed on a case by case basis by League administrators.


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    Professional division & relegation matches
    • Players that are established starters/coaches on ESL Pro League teams cannot compete in the middle ESEA season that is not connected to the Pro League in any division.
    • Established starters of a Pro League team who are being moved down and have chosen to skip the training season may not participate on any other rosters in any divisions for the duration of the training season.
    • Players that are competing on Pro League rosters during a Pro League Season cannot compete in divisions below the Pro League whilst they remain on a Pro League roster.
    • Full rulebook
    • Transfer regulations
    • Code of conduct.
    • Licensing Regulations


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    Support & Admins
    • If you need help please open a support ticket
    • Players should not contact staff members via private message, Steam, discord or any other means other that going through the official support link. This is to allow us to streamline processes and monitor demand at specific times in order to scale staff available appropriately.
    • Current League Administrators


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    Welcome to ESEA

    Create an account Or sign in to your existing account at the top of the page

    Subscribe to Premium Compete against the best players in a cheat-free environment and win prizes

    Fill out your profile Tell the community a little bit about yourself

    Introduce yourself in the forums Our forums are a source of non-stop 24 hour discussion and are always a good place for tips or for a laugh.

    Download the ESEA Client, get set up The Client protects our game servers from cheaters and also serves as the way to use our matchmaking system

    Play a Pick Up Game Play with the pros using our matchmaking system (click "Play Now" in the Client) while learning and practicing the competitive format

    Complete the list, Get free stuff When you've completed the list, we'll get you started with free ESEA Points and Karma

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    Welcome to ESEA

    Create an account Or sign in to your existing account at the top of the page

    Subscribe to Premium Compete against the best players in a cheat-free environment and win prizes

    Fill out your profile Tell the community a little bit about yourself

    Introduce yourself in the forums Our forums are a source of non-stop 24 hour discussion and are always a good place for tips or for a laugh.

    Download the ESEA Client, get set up The Client protects our game servers from cheaters and also serves as the way to use our matchmaking system

    Play a Pick Up Game Play with the pros using our matchmaking system (click "Play Now" in the Client) while learning and practicing the competitive format

    Complete the list, Get free stuff When you've completed the list, we'll get you started with free ESEA Points and Karma